Total: 9390
7Cone
Category: Card Date:2026-10-13
7Cone is a minimalist puzzle-adventure that blends spatial reasoning, light strategy and quiet exploration into compact, satisfying stages. In 7Cone you rotate and connect multi-sided cones with beams to build stable networks, solve obstacles and reveal a layered sector map; short sessions reward pattern recognition while deeper boards invite planning and efficient use of limited moves and resources.
Malum Garden (Pre-Alpha)
Category: Casual Date:2026-10-13
Malum Garden (Pre-Alpha) is an atmospheric action-adventure prototype that emphasizes exploration, tactical melee encounters, and emergent environmental systems in a compact, evolving world. This pre-alpha build gives a clear preview of the core vision: a living, sometimes hostile garden where player choice, resource management, and environmental puzzles shape each run. Malum Garden (Pre-Alpha) favors mood and systems over polish at this stage, so expect experimental mechanics alongside placeholder assets.
Charmed Tales: When will my life begin
Category: Casual Date:2026-10-13
Charmed Tales: When will my life begin is a narrative-driven match-3 adventure that brings episodic storytelling to mobile puzzles. In Charmed Tales: When will my life begin you guide a protagonist through short chapters, solve tile-matching challenges and collect companions and items that shape the unfolding plot. Charmed Tales: When will my life begin blends hand-drawn visuals, gentle strategy and character-driven choices into a whimsical, branching fairy-tale experience.
Big Brother: Ren'Py - Remake Story
Category: Casual Date:2026-10-13
Big Brother: Ren'Py - Remake Story reimagines a character-driven visual novel with branching choices, modernized presentation, and an emphasis on dialogue and consequence. This remake preserves the core narrative beats while updating art, interface elements, and usability so both newcomers and returning players can focus on decisions, relationships, and uncovering alternate outcomes. The opening scenes introduce key characters quickly and let players shape interactions from the first chapter, with clear indicators when choices affect future scenes.
Life as an Innocent Waitress
Category: Casual Date:2026-10-13
Life as an Innocent Waitress puts you in the shoes of a rookie server navigating a bustling café filled with quirky customers and unexpected challenges. This narrative-driven simulation blends time-management thrills with light puzzle mechanics, offering charming visuals, character-driven stories, and progressive objectives that reward quick thinking and friendly service.
Girl in the Attic
Category: Casual Date:2026-10-13
Girl in the Attic places players into a tense, narrative-driven horror puzzle where a mysterious woman and an enigmatic house hold layers of secrets to uncover. This atmospheric single-player adventure blends exploration, stealth, and item-based puzzles as you piece together a disturbing past while navigating a claustrophobic attic environment and its adjoining rooms.
Wonder Zoo
Category: Simulation Date:2026-10-13
Wonder Zoo brings colorful animal management and puzzle gameplay together in a casual, family-friendly package. Players collect exotic creatures, restore habitats, and solve match-3 puzzles to unlock new exhibits, decorations, and staff. It balances light strategy with creative customization for short sessions or longer play.
Behind the Dune
Category: Casual Date:2026-10-13
Behind the Dune is a tactical exploration game that mixes environmental puzzles with light survival and stealth mechanics. Players navigate shifting sandscapes, uncover hidden settlements, and piece together a layered narrative through environmental clues, encounters, and resource-based decisions in immersive, atmospheric levels.
Little Alchemy
Category: Puzzle Date:2026-10-13
Little Alchemy is a calming discovery puzzle that invites patient experimentation: you begin with just a few basic items and, by combining them, slowly build an expanding library of elements—around 560 in total. This editor introduction explains how the game works, what to expect from the interface, and why the mix-and-match design of Little Alchemy rewards curiosity and methodical play more than speed or reflexes.
Past Tense
Category: Shooting Date:2026-10-13
Past Tense reimagines time-manipulation puzzles as a tense, cerebral adventure where every decision alters the world around you. Blending precise level design with clever mechanics, Past Tense challenges players to reverse, pause, and replay moments to solve layered obstacles and uncover hidden narrative threads.
Osmos
Category: Puzzle Date:2026-10-13
Osmos is a minimalist physics-driven game that tasks you with absorbing smaller motes to grow while avoiding larger predators, blending serene visuals with strategic momentum-based play. This atmospheric experience emphasizes careful planning, precise movement, and adaptive tactics across a diverse array of levels and challenge modes.
Summer's Gone
Category: Casual Date:2026-10-13
Summer's Gone is an atmospheric narrative-driven adventure that blends exploration, puzzle-solving, and survival elements as you navigate a haunting, post-summer landscape. Players guide a small cast of characters through decaying towns, shifting seasons, and echoes of memory, uncovering secrets while managing limited resources and relationships.